RANGE LEAGUES
COST:$50 PER PERSON - Every Thursday from September 4th - October 9th
Equipment
Handgun: Shooters may use Pistols or Revolvers of .357 Magnum or smaller. Two magazines for the pistol are required; each should hold a minimum of 10 rounds
Sights: Any sighting system is allowed (iron or red-dot). No lasers.
Ammunition: Standard- or high-velocity .22 rimfire. The ammunition chosen should function reliably in the handgun and should be accurate. Match-grade ammunition is not required—20 rounds minimum (see below).
Safety & Commands
All firearms must remain unloaded on the bench at all times unless the command to “Load” has been given by the range officer. Cylinders must be open, slides locked back, and the magazine removed. The commands for each stage of fire are given orally by the range officer. Sufficient direction is given for all participants to understand the commands. At the end of the allotted time for each stage, the RSO will give the command to unload and make safe. Cylinders must be open, slides locked back, and the magazine removed.
League Shooters, Game Play & Scoring
The standard match of fire consists of 20 rounds, for a maximum of 40 points. The target turning mechanism is used for the timed and rapid-fire stages. The match will be a preprogrammed course of fire. The targets will move between 3yds and 25yds. The target will turn into a threat target and a friendly target. When the threat target is shown, you will fire 2 rds before the target turns back to the edge.
SCORING
· A zone hits 2 points, · B zone hits 1 point, · C Zone hits -1 point, · D Zone hits -3 points, · Missed Target -5points, Shots fired when target is on friendly side -5 points
The basic guidelines are as follows:
· Courses of fire will be shot on a cardboard IDPA-CB target
· Any semi-automatic handgun (NOT PCC) utilizing at least a 10-round magazine can be used
· Laser sights may not be used on any firearm used for this competition
· Open sights and non-magnified red-dot sights are accepted
· Semi-automatic pistols in rimfire or centerfire are allowed, including .22 LR and up to .357 Magnum
Rules of Play: The weekly course of fire consists of a pre-programmed 20-round course of fire. The target will move between different distances and will turn between friendly and threat targets. When the threat target is presented, fire 2 rounds. There will be 1 reload in the middle while the target is moving to a different distance. The course will not pause for the reload.
Distance and targets: All targets will be shot at distances from 3yds -25yds.
Position: Shooting will be done with one hand or two, with no support other than yourself. There should be no leaning on the walls or benches.
Shooting Times: League will be held every Thursday night from 5:30-8:30. A new round of fire will start every 15 min. If you missed a week, you will be allowed to shoot the course twice on the next Thursday to make up for the week.
Scoring: The Target will be scored after the programmed course of fire returns to the home position.
League Winner: The league winner will be scored by the highest average score.
Malfunctions: If you have a malfunction, clear the malfunction and continue with the course of fire. No Alabi will be given.
